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Penetrating Match Play: 5 Points with Which to Skewer Your Opponents is a work in progress. Inspired by my lecture on the score 3-away, 4-away, Penetrating explains precisely how to play at every possible score in a 5-point match. There is a lengthy introduction, and there are five chapters corresponding to the number of points the player needs to win, with a sub-chapter for each of his opponent’s scores. Review quizzes at the end of each chapter help the reader evaluate his grasp of the material.

 

 

In a money game Black would hit the second blot to try for the gammon, but at DMP he hits on the ace-point. He does not want White anchoring. How do you suppose Black should play 51?